Here I am back on the
“Fun programming” theme: finding ways to have some fun while
programming. A way I use to detach myself from daily routine while
seeking for new techniques or languages to learn. While visiting back
this blog I noticed many
articles about Andengine: a
promising 2D games engine for Android developed by Nicolas
Gramich.
Setting-Up Andengine
The starting point so
set-up a working Andengine environment is to have a working Android
development set-up based on Eclipse
and Android SDK.
I had
prepared it before during my previous Android experiments. Also
is needed a Git plug-in for
Eclipse, like EGit.
Andengine is available as
a Android library project it can be easily downloaded from its
GitHub page by selecting Eclipse import wizard (Choosing the
“File → Import …” menu first then the “Git →
Projects from Git” option).
After copying the project
URI in the wizard request …
The project branch must
be selected, I did choose the GLES2 branch the latest and the one
currently under develop.
at last the selection of
a proper project path …
the project download
eventually started and in a couple of “Next” button clicks I had
my copy of the Andengine project.
At first the Andengine
didn't compile because of a invalid target error. This could be
because I didn't download all available targets while installing ADK
tool. After selecting an available target from project properties it
compiled without other problems.
First project …
almost hello-world
To set-up my first
Andengine project I started by creating the most basic Android
application using the “Android Application Project” wizard
then selecting, among
other options, to create only a “Blank Activity”.
I then transformed the
activity code into the test project suggested by many tutorial in the
'net.
The code does nothing
more than displaying a solid-colored background. Not even a
hello-world but is enough to check if the engine has been correctly
set-up.
Andengine Examples
The downside of Andengine
is the lack of documentation. There are, of course, plenty of
resources, tutorials and a good community on the Internet but a real
documentation is missing. The best documentation available is a sort
of documentation-by-example: “AndengineExamples”
is a project, developed from the same author, a sort of Andengine
capabilities showcase. AndengineExamples cam be downloaded from
GitHub
like Andengine itself.
AndengineExamples relies
on many “Extensions”, android libraries developed by
Nicolas Gramich that take care of particular game aspects. Since the
'Examples is a showcase project it links almost all available
extensions. I had to download from GitHub all the needed extensions
to eventually compile the 'Examples project. Unfortunately my LG L3
phone doesn't have enough free memory tu run the Examples project but
at least I have my documentation-by-example available
in
Eclipse aside to my projects.
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