This post
is sort of a corollary at my previous post:
after trying Slick2D on my
desktop computer, and Eclipse, I decided to port the demo projects to
Netbeans, on the EEEPC, where I
do many of my programming experiments.
The use
Slick2D
with Netbeans is covered, in the site wiki,
as well as the Eclipse case. The first step is creating a Java
application project
once the
project has been created Slick2D and LWJGL Java libraries must be
added to the project class-path. This can be done by selecting
one-by-one the needed JAR files but, if you're going to make more
than one project setting-up a custom library will be handier.
So I,
from the project properties, I selected the libraries folder then the
“Add Library ...” button.
Here I
selected the “Create ...” button, gave the name “Slick2D” to
the new library
and
selected the required JAR files
last step
is telling the project to use LWJGL native libraries, since Netbeans
doesn't have a specific GUI to do this it mus be specified by adding
the in the parameter
-Djava.library.path=<native -libraries -path>
in
project run configuration
At last
here is my bouncing ball demo running on Netbeans too
it runs,
on the EEEPC 900, only a littler slower than on my desktop computer
(54 fps instead of 60) of course in a more serious, and
complex, program things might change considerately.
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